Sunbeam | Level: | 6 | School: | Evocation | Components: | V, S, M | CastingTime: | 1 action | Duration: | Concentration, up to 1 minute | MaterialComponents: | | Bard: | | Cleric: | | Druid: | x | Paladin: | | Ranger: | | Sorcerer: | x | Warlock: | | Wizard: | x | Blurb: | You flash a beam of light (5?ft?wide, 60?ft?long). On a failed Con save, creatures take 6d8 radiant dmg (save half) and become blinded (1 turn). | Range: | Self (60-foot line) | Description: | A beam of brilliant light flashes out from your hand in a 5?foot?wide, 60?foot?long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30?foot radius and dim light for an additional 30 feet. This light is sunlight.
Materials: A magnifying glass. |
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