Sunbeam
Level:   6   School:   Evocation  
Components:   V, S, M   CastingTime:   1 action  
Duration:   Concentration, up to 1 minute   MaterialComponents:     
Bard:      Cleric:     
Druid:   x   Paladin:     
Ranger:      Sorcerer:   x  
Warlock:      Wizard:   x  
Blurb:   You flash a beam of light (5?ft?wide, 60?ft?long). On a failed Con save, creatures take 6d8 radiant dmg (save half) and become blinded (1 turn).   Range:   Self (60-foot line)  
Description:   A beam of brilliant light flashes out from your hand in a 5?foot?wide, 60?foot?long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30?foot radius and dim light for an additional 30 feet. This light is sunlight.
Materials: A magnifying glass.  

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002