Disintegrate | Level: | 6 | School: | Transmutation | Components: | V, S, M | CastingTime: | 1 action | Duration: | Instantaneous | MaterialComponents: | a lodestone and a pinch of dust | Bard: | | Cleric: | | Druid: | | Paladin: | | Ranger: | | Sorcerer: | x | Warlock: | | Wizard: | x | Blurb: | A thin green ray deals damage to a target, with a chance to disintegrate it. | Range: | 60 feet | Description: | A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10?foot?cube portion of it. A magic item is unaffected by this spell.
Materials: A lodestone and a pinch of dust.
At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th. |
|