Ice Storm | Level: | 4 | School: | Evocation | Components: | V, S, M | CastingTime: | 1 action | Duration: | Instantaneous | MaterialComponents: | a pinch of dust and a few drops of water | Bard: | | Cleric: | | Druid: | x | Paladin: | | Ranger: | | Sorcerer: | x | Warlock: | | Wizard: | x | Blurb: | A hail of rock-hard ice pounds to the ground. Each creature in the area suffers cold and bludgeoning damage. | Range: | 300 feet | Description: | A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40?foot?high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.
Materials: A pinch of dust and a few drops of water.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th. |
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