Ice Storm
Level:   4   School:   Evocation  
Components:   V, S, M   CastingTime:   1 action  
Duration:   Instantaneous   MaterialComponents:   a pinch of dust and a few drops of water  
Bard:      Cleric:     
Druid:   x   Paladin:     
Ranger:      Sorcerer:   x  
Warlock:      Wizard:   x  
Blurb:   A hail of rock-hard ice pounds to the ground. Each creature in the area suffers cold and bludgeoning damage.   Range:   300 feet  
Description:   A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40?foot?high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.
Materials: A pinch of dust and a few drops of water.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.  

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002