Traps


IdNameCRTypeTriggerResetSearch DCDisable device DCCostDescription
1Basic Arrow Trap1mechanicalproximitymanual20202,000 gpAtk +10 ranged (1d6/x3, arrow)
2Camouflaged Pit Trap1mechanicallocationmanual24201,800 gpDC 20 Reflex save avoids, 10 ft. deep (1d6, fall)
3Deeper Pit Trap1mechanicallocationmanual20231,300 gphidden switch bypass (25), DC 15 Reflex save avoids, 20 ft. deep (2d6, fall), multiple targets (first target in each of two adjacent 5-ft. squares)
4Fusillade of Darts1mechanicallocationmanual1420500 gpAtk +10 ranged (1d4+1, dart), multiple targets (fires 1d4 darts at each target in two adjacent 5-ft. squares)
5Poison Dart Trap1mechanicallocationmanual2018700 gpAtk +8 ranged (1d4 plus poison, dart), poison (bloodroot, DC 12 Fortitude save resists, 0/1d4 Con plus 1d3 Wis)
6Poison Needle Trap1mechanicaltouchmanual22201,300 gpAtk +8 ranged (1 plus greenblood oil poison)
7Portcullis Trap1mechanicallocationmanual20201,400 gpAtk +10 melee (3d6). Note: Damage applies only to those underneath the portcullis. Portcullis blocks passageway
8Razor-Wire across Hallway1mechanicallocationno reset2215400 gpAtk +10 melee (2d6, wire), multiple targets (first target in each of two adjacent 5-ft. squares)
9Rolling Rock Trap1mechanicallocationmanual20221,400 gpAtk +10 melee (2d6, rock)
10Scything Blade Trap1mechanicallocationautomatic21201,700 gpAtk +8 melee (1d8/x3)
11Spear Trap1mechanicallocationmanual20201,200 gpAtk +12 ranged (1d8/x3, spear). Note: 200-ft. max range, target determined randomly from those in its path
12Swinging Block Trap1mechanicaltouchmanual2020500 gpAtk +5 melee (4d6, stone block)
13Wall Blade Trap1mechanicaltouchautomatic22222,500 gphidden switch bypass (25), Atk +10 melee (2d4/x4, scythe)
14Box of Brown Mold2mechanicaltouch (opening the box)automatic22163,000 gp5-ft. cold aura (3d6, cold nonlethal)
15Bricks from Ceiling2mechanicaltouchrepair reset20202,400 gpAtk +12 melee (2d6, bricks), multiple targets (all targets in two adjacent 5-ft. squares)
16Burning Hands Trap2magic deviceproximity (alarm)automatic2626500 gp, 40 XPspell effect (burning hands, 1st-level wizard, 1d4 fire, DC 11 Reflex save half damage)
17Camouflaged Pit Trap2mechanicallocationmanual24193,400 gpDC 20 Reflex save avoids, 20 ft. deep (2d6, fall), multiple targets (first target in each of two adjacent 5-ft. squares)
18Inflict Light Wounds Trap2magic devicetouchautomatic2626500 gp, 40 XPspell effect (inflict light wounds, 1st-level cleric, 1d8+1, DC 11 Will save half damage)
19Javelin Trap2mechanicallocationmanual20184,800 gpAtk +16 ranged (1d6+4, javelin)
20Large Net Trap2mechanicallocationmanual20253,000 gpAtk +5 melee (see note). Note: Characters in 10-ft. square are grappled by net (Str 18) if they fail a DC 14 Reflex save
21Pit Trap2mechanicallocationmanual20202,000 gpDC 20 Reflex save avoids, 40 ft. deep (4d6, fall)
22Poison Needle Trap2mechanicaltouchrepair reset22174,720 gplock bypass (Open Lock DC 30), Atk +17 melee (1 plus poison, needle), poison (blue whinnis, DC 14 Fortitude save resists (poison only), 1 Con/unconsciousness)
23Spiked Pit Trap2mechanicallocationautomatic18151,600 gpDC 20 Reflex save avoids, 20 ft. deep (2d6, fall), multiple targets (first target in each of two adjacent 5-ft. squares), pit spikes (Atk +10 melee, 1d4 spikes per target for 1d4+2 each)
24Tripping Chain2mechanicallocationautomatic15183,800 gpNote: This trap is really one CR 1 trap that trips and a second CR 1 trap that attacks with a spiked chain. If the tripping attack succeeds, a +4 bonus applies to the spiked chain attack because the opponent is prone, multiple traps (tripping and melee attack), Atk +15 melee touch (trip), Atk +15 melee (2d4+2, spiked chain)
25Well-Camouflaged Pit Trap2mechanicallocationrepair reset27204,400 gpDC 20 Reflex save avoids, 10 ft. deep (1d6, fall)
26Burning Hands Trap3magic deviceproximity (alarm)automatic26262,500 gp, 200 XPspell effect (burning hands, 5th-level wizard, 5d4 fire, DC 11 Reflex save half damage)
27Camouflaged Pit Trap3mechanicallocationmanual24184,800 gpDC 20 Reflex save avoids, 30 ft. deep (3d6, fall), multiple targets (first target in each of two adjacent squares)
28Ceiling Pendulum3mechanicaltimedautomatic152714,100 gpAtk +15 melee (1d12+8/x3, greataxe)
29Fire Trap3spellspellno reset272785 gp to hire NPC spellcasterspell effect (fire trap, 3rd-level druid, 1d4+3 fire, DC 13 Reflex save half damage)
30Extended Bane Trap3magic deviceproximity (detect good)automatic27273,500 gp, 280 XPspell effect (extended bane, 3rd-level cleric, DC 13 Will save negates)
31Ghoul Touch Trap3magic devicetouchautomatic27273,000 gp, 240 XPspell effect (ghoul touch, 3rd-level wizard, DC 13 Fortitude save negates)
32Hail of Needles3mechanicallocationmanual22225,400 gpAtk +20 ranged (2d4)
33Acid Arrow Trap3magic deviceproximity (alarm)automatic27273,000 gp, 240 XPAtk +2 ranged touch, spell effect (acid arrow, 3rd-level wizard, 2d4 acid/round for 2 rounds)
34Pit Trap3mechanicallocationmanual20203,000 gpDC 20 Reflex save avoids, 60 ft. deep (6d6, fall)
35Poisoned Arrow Trap3mechanicaltouchmanual19152,900 gplock bypass (Open Lock DC 30), Atk +12 ranged (1d8 plus poison, arrow), poison (Large monstrous scorpion venom, DC 14 Fortitude save resists, 1d4 Con/1d4 Con)
36Spiked Pit Trap3mechanicallocationmanual21203,600 gpDC 20 Reflex save avoids, 20 ft. deep (2d6, fall), multiple targets (first target in each of two adjacent 5-ft. squares), pit spikes (Atk +10 melee, 1d4 spikes per target for 1d4+2 each)
37Stone Blocks from Ceiling3mechanicallocationrepair reset25205,400 gpAtk +10 melee (4d6, stone blocks)
38Bestow Curse Trap4magic devicetouch (detect chaos)automatic28288,000 gp, 640 XPspell effect (bestow curse, 5th-level cleric, DC 14 Will save negates)
39Camouflaged Pit Trap4mechanicallocationmanual25176,800 gpDC 20 Reflex save avoids, 40 ft. deep (4d6, fall), multiple targets (first target in each of two adjacent 5-ft. squares)
40Collapsing Column4mechanicaltouch (attached)no reset20248,800 gpAtk +15 melee (6d6, stone blocks)
41Glyph of Warding (Blast)4spellspellno reset2828350 gp to hire NPC spellcasterspell effect (glyph of warding [blast], 5th-level cleric, 2d8 acid, DC 14 Reflex save half damage), multiple targets (all targets within 5 ft.)
42Lightning Bolt Trap4magic deviceproximity (alarm)automatic28287,500 gp, 600 XPspell effect (lightning bolt, 5th-level wizard, 5d6 electricity, DC 14 Reflex save half damage)
43Pit Trap4mechanicallocationmanual20204,000 gpDC 20 Reflex save avoids, 80 ft. deep (8d6, fall)
44Poisoned Dart Trap4mechanicallocationmanual212212,090 gpAtk +15 ranged (1d4+4 plus poison, dart), multiple targets (1 dart per target in a 10-ft.-by-10-ft. area), poison (Small monstrous centipede poison, DC 10 Fortitude save resists, 1d2 Dex/1d2 Dex)
45Sepia Snake Sigil Trap4spellspellno reset2828650 gp to hire NPC spellcasterspell effect (sepia snake sigil, 5th-level wizard, DC 14 Reflex save negates)
46Spiked Pit Trap4mechanicallocationautomatic20204,000 gpDC 20 Reflex save avoids, 60 ft. deep (6d6, fall), pit spikes (Atk +10 melee, 1d4 spikes per target for 1d4+5 each)
47Wall Scythe Trap4mechanicallocationautomatic211817,200 gpAtk +20 melee (2d4+8/x4, scythe)
48Water-Filled Room Trap4mechanicallocationautomatic172311,200 gpmultiple targets (all targets in a 10-ft.-by-10-ft. room), never miss, onset delay (5 rounds), liquid
49Wide-Mouth Spiked Pit Trap4mechanicallocationmanual18257,200 gpDC 20 Reflex save avoids, 20 ft. deep (2d6, fall), multiple targets (first target in each of two adjacent 5-ft. squares), pit spikes (Atk +10 melee, 1d4 spikes per target for 1d4+2 each)
50Camouflaged Pit Trap5mechanicallocationmanual25178,500 gpDC 20 Reflex save avoids, 50 ft. deep (5d6, fall), multiple targets (first target in each of two adjacent 5-ft. squares)
51Doorknob Smeared with Contact Poison5mechanicaltouch (attached)manual25199,650 gppoison (nitharit, DC 13 Fortitude save resists, 0/3d6 Con)
52Falling Block Trap5mechanicallocationmanual202515,000 gpAtk +15 melee (6d6), multiple targets (can strike all characters in two adjacent specified squares)
53Fire Trap5spellspellno reset2929305 gp to hire NPC spellcasterspell effect (fire trap, 7th-level wizard, 1d4+7 fire, DC 16 Reflex save half damage)
54Fireball Trap5magic devicetouchautomatic282812,000 gp, 960 XPspell effect (fireball, 8th-level wizard, 8d6 fire, DC 14 Reflex save half damage)
55Flooding Room Trap5mechanicalproximityautomatic202517,500 gpno attack roll necessary (see note below). Note: Room floods in 4 rounds
56Fusillade of Darts5mechanicallocationmanual192518,000 gpAtk +18 ranged (1d4+1, dart), multiple targets (1d8 darts per target in a 10-ft.-by-10-ft. area)
57Moving Executioner Statue5mechanicallocationautomatic251822,500 gphidden switch bypass (25), Atk +16 melee (1d12+8/x3, greataxe), multiple targets (both arms attack)
58Phantasmal Killer Trap5magic deviceproximity (alarm covering the entirautomatic292914,000 gp, 1,120 XPspell effect (phantasmal killer, 7th-level wizard, DC 16 Will save for disbelief and DC 16 Fort save for partial effect)
59Pit Trap5mechanicallocationmanual20205,000 gpDC 20 Reflex save avoids, 100 ft. deep (10d6, fall)
60Poison Wall Spikes5mechanicallocationmanual172112,650 gpAtk +16 melee (1d8+4 plus poison, spike), multiple targets (closest target in each of two adjacent 5-ft. squares), poison (Medium monstrous spider venom, DC 12 Fortitude save resists, 1d4 Str/1d4 Str)
61Spiked Pit Trap5mechanicallocationmanual212013,500 gpDC 25 Reflex save avoids, 40 ft. deep (4d6, fall), multiple targets (first target in each of two adjacent 5-ft. squares), pit spikes (Atk +10 melee, 1d4 spikes per target for 1d4+4 each)
62Spiked Pit Trap (80 Ft. Deep)5mechanicallocationmanual20205,000 gpDC 20 Reflex save avoids, 80 ft. deep (8d6, fall), pit spikes (Atk +10 melee, 1d4 spikes for 1d4+5 each)
63Ungol Dust Vapor Trap5mechanicallocationmanual20169,000 gpgas, multiple targets (all targets in a 10-ft.-by-10-ft. room), never miss, onset delay (2 rounds), poison (ungol dust, DC 15 Fortitude save resists, 1 Cha/1d6 Cha plus 1 Cha drain)
64Built-to-Collapse Wall6mechanicalproximityno reset141615,000 gpAtk +20 melee (8d6, stone blocks), multiple targets (all targets in a 10-ft.-by-10-ft. area)
65Compacting Room6mechanicaltimedautomatic202225,200 gphidden switch bypass (25), walls move together (12d6, crush), multiple targets (all targets in a 10-ft.-by- 10-ft. room), never miss, onset delay (4 rounds)
66Flame Strike Trap6magic deviceproximity (detect magic)automatic303022,750 gp, 1,820 XPspell effect (flame strike, 9th-level cleric, 9d6 fire, DC 17 Reflex save half damage)
67Fusillade of Spears6mechanicalproximityrepair reset262031,200 gpAtk +21 ranged (1d8, spear), multiple targets (1d6 spears per target in a 10 ft.-by-10-ft. area)
68Glyph of Warding (Blast)6spellspellno reset2828680 gp to hire NPC spellcasterspell effect (glyph of warding [blast], 16th-level cleric, 8d8 sonic, DC 14 Reflex save half damage), multiple targets (all targets within 5 ft.)
69Lightning Bolt Trap6magic deviceproximity (alarm)automatic282815,000 gp, 1,200 XPspell effect (lightning bolt, 10th-level wizard, 10d6 electricity, DC 14 Reflex save half damage)
70Spiked Blocks from Ceiling6mechanicallocationrepair reset242021,600 gpAtk +20 melee (6d6, spikes), multiple targets (all targets in a 10-ft.-by-10-ft. area)
71Spiked Pit Trap (100 Ft. Deep)6mechanicallocationmanual20206,000 gpDC 20 Reflex save avoids, 100 ft. deep (10d6, fall), pit spikes (Atk +10 melee, 1d4 spikes per target for 1d4+5 each)
72Whirling Poison Blades6mechanicaltimedautomatic202030,200 gphidden lock bypass (25, Open Lock DC 30), Atk +10 melee (1d4+4/19–20 plus poison, dagger), poison (purple worm poison, DC 24 Fortitude save resists, 1d6 Str/2d6 Str), multiple targets (one target in each of three preselected 5-ft. squares)
73Wide-Mouth Pit Trap6mechanicallocationmanual262528,200 gpDC 25 Reflex save avoids, 40 ft. deep (4d6, fall), multiple targets (all targets within a 10-ft.-by-10-ft. area)
74Wyvern Arrow Trap6mechanicalproximitymanual201617,400 gpAtk +14 ranged (1d8 plus poison, arrow), poison (wyvern poison, DC 17 Fortitude save resists, 2d6 Con/2d6 Con)
75Acid Fog Trap7magic deviceproximity (alarm)automatic313133,000 gp, 2,640 XPspell effect (acid fog, 11th-level wizard, 2d6/round acid for 11 rounds)
76Blade Barrier Trap7magic deviceproximity (alarm)automatic313133,000 gp, 2,640 XPspell effect (blade barrier, 11th-level cleric, 11d6 slashing, DC 19 Reflex save half damage)
77Burnt Othur Vapor Trap7mechanicallocationrepair reset212117,500 gpgas, multiple targets (all targets in a 10-ft.-by-10-ft. room), never miss, onset delay (3 rounds), poison (burnt othur fumes, DC 18 Fortitude save resists, 1 Con drain/3d6 Con)
78Chain Lightning Trap7magic deviceproximity (alarm)automatic313133,000 gp, 2,640 XPspell effect (chain lightning, 11th-level wizard, 11d6 electricity to target nearest center of area plus 5d6 electricity to each of up to eleven secondary targets, DC 19 Reflex save half damage)
79Black Tentacles Trap7magic deviceproximity (alarm)no reset29291,400 gp, 112 XPspell effect (black tentacles, 7th-level wizard, 1d4+7 tentacles, Atk +7 melee [1d6+4, tentacle]), multiple targets (up to six tentacles per target in each of two adjacent 5-ft. squares)
80Fusillade of Greenblood Oil Darts7mechanicallocationmanual252533,000 gpAtk +18 ranged (1d4+1 plus poison, dart), poison (greenblood oil, DC 13 Fortitude save resists, 1 Con/ 1d2 Con), multiple targets (1d8 darts per target in a 10-ft.-by-10-ft. area)
81Lock Covered in Dragon Bile7mechanicaltouch (attached)no reset271611,300 gppoison (dragon bile, DC 26 Fortitude save resists, 3d6 Str/0)
82Summon Monster VI Trap7magic deviceproximity (alarm)no reset31313,300 gp, 264 XPspell effect (summon monster VI, 11th-level wizard)
83Water-Filled Room7mechanicallocationmanual202521,000 gpmultiple targets (all targets in a 10-ft.-by-10-ft. room), never miss, onset delay (3 rounds), water
84Well-Camouflaged Pit Trap7mechanicallocationrepair reset271824,500 gpDC 25 Reflex save avoids, 70 ft. deep (7d6, fall), multiple targets (first target in each of two adjacent 5-ft. squares)
85Deathblade Wall Scythe8mechanicaltouchmanual241931,400 gpAtk +16 melee (2d4+8 plus poison, scythe), poison (deathblade, DC 20 Fortitude save resists, 1d6 Con/2d6 Con)
86Destruction Trap8magic devicetouch (alarm)automatic323245,500 gp, 3,640 XPspell effect (destruction, 13th-level cleric, DC 20 Fortitude save for 10d6 damage)
87Earthquake Trap8magic deviceproximity (alarm)automatic323245,500 gp, 3,640 XPspell effect (earthquake, 13th-level cleric, 65-ft. radius, DC 15 or 20 Reflex save, depending on terrain)
88Insanity Mist Vapor Trap8mechanicallocationrepair reset252023,900 gpgas, never miss, onset delay (1 round), poison (insanity mist, DC 15 Fortitude save resists, 1d4 Wis/2d6 Wis), multiple targets (all targets in a 10-ft.-by-10-ft. room)
89Acid Arrow Trap8magic devicevisual (true seeing)automatic272783,500 gp, 4,680 XPNote: This trap is really two CR 6 acid arrow traps that fire simultaneously, using the same and reset, multiple traps (two simultaneous acid arrow traps), Atk +9 ranged touch and +9 ranged touch, spell effect (acid arrow, 18th-level wizard, 2d4 acid damage for 7 rounds)
90Power Word Stun Trap8magic devicetouchno reset32324,550 gp, 364 XPspell effect (power word stun, 13th-level wizard)
91Prismatic Spray Trap8magic deviceproximity (alarm)automatic323245,500 gp, 3,640 XPspell effect (prismatic spray, 13th-level wizard, DC 20 Reflex, Fortitude, or Will save, depending on effect)
92Reverse Gravity Trap8magic deviceproximity (alarm, 10-ft. area)automatic323245,500 gp, 3,640 XPspell effect (reverse gravity, 13th-level wizard, 6d6 fall [upon hitting the ceiling of the 60-ft.- high room], then 6d6 fall [upon falling 60 ft. to the floor when the spell ends], DC 20 Reflex save avoids damage)
93Well-Camouflaged Pit Trap8mechanicallocationrepair reset271816,000 gpDC 20 Reflex save avoids, 100 ft. deep (10d6, fall)
94Word of Chaos Trap8magic deviceproximity (detect law)automatic323246,000 gp, 3,680 XPspell effect (word of chaos, 13th-level cleric)
95Drawer Handle Smeared with Contact P9mechanicaltouch (attached)manual182621,600 gppoison (black lotus extract, DC 20 Fortitude save resists, 3d6 Con/3d6 Con)
96Dropping Ceiling9mechanicallocationrepair reset201612,600 gpceiling moves down (12d6, crush), multiple targets (all targets in a 10-ft.-by-10-ft. room), never miss, onset delay (1 round)
97Incendiary Cloud Trap9magic deviceproximity (alarm)automatic333360,000 gp, 4,800 XPspell effect (incendiary cloud, 15th-level wizard, 4d6/round for 15 rounds, DC 22 Reflex save half damage)
98Wide-Mouth Pit Trap9mechanicallocationmanual252540,500 gpDC 25 Reflex save avoids, 100 ft. deep (10d6, fall), multiple targets (all targets within a 10-ft.-by-10-ft. area)
99Wide-Mouth Spiked Pit with Poisoned 9mechanicallocationmanual202011,910 gphidden lock bypass (25, Open Lock DC 30), DC 20 Reflex save avoids, 70 ft. deep (7d6, fall), multiple targets (all targets within a 10-ft.-by-10-ft. area), pit spikes (Atk +10 melee, 1d4 spikes per target for 1d4+5 plus poison each), poison (giant wasp poison, DC 14 Fortitude save resists, 1d6 Dex/1d6 Dex)
100Crushing Room10mechanicallocationautomatic222029,000 gpwalls move together (16d6, crush), multiple targets (all targets in a 10-ft.-by-10-ft. room), never miss, onset delay (2 rounds)
101Crushing Wall Trap10mechanicallocationautomatic202525,000 gpno attack roll required (18d6, crush)
102Energy Drain Trap10magic devicevisual (true seeing)automatic3434124,000 gp, 7,920 XPAtk +8 ranged touch, spell effect (energy drain, 17th-level wizard, 2d4 negative levels for 24 hours, DC 23 Fortitude save negates)
103Forcecage and Summon Monster VII tra10magic deviceproximity (alarm)automatic3232241,000 gp, 7,280 XPNote: This trap is really one CR 8 trap that creates a forcecage and a second CR 8 trap that summons a hamatula in the same area. If both succeed, the hamatula appears inside the forcecage. These effects are independent of each other, multiple traps (one forcecage trap and one summon monster VII trap that summons a hamatula), spell effect (forcecage, 13th-level wizard), spell effect (summon monster VII, 13th-level wizard, hamatula)
104Poisoned Spiked Pit Trap10mechanicallocationmanual162519,700 gphidden lock bypass (25, Open Lock DC 30), DC 20 Reflex save avoids, 50 ft. deep (5d6, fall), multiple targets (first target in each of two adjacent 5-ft. squares), pit spikes (Atk +10 melee, 1d4 spikes per target for 1d4+5 plus poison each), poison (purple worm poison, DC 24 Fortitude save resists, 1d6 Str/2d6 Str)
105Wail of the Banshee Trap10magic deviceproximity (alarm)automatic343476,500 gp, 6,120 XPspell effect (wail of the banshee, 17th-level wizard, DC 23 Fortitude save negates), multiple targets (up to 17 creatures)