Level:   4   School:   Necromancy  
Components:   V, S   CastingTime:   1 action  
Duration:    Instantaneous   MaterialComponents:     
Bard:      Cleric:     
Druid:   x   Paladin:     
Ranger:      Sorcerer:   x  
Warlock:   x   Wizard:   x  
Blurb:   Necromantic energy washes over a creature, draining moisture and vitality from it.   Range:   30 feet  
Description:   Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.
If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th. 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002