|Level: ||4 ||School: ||Necromancy |
|Components: ||V, S ||CastingTime: ||1 action |
|Duration: || Instantaneous ||MaterialComponents: || |
|Bard: || ||Cleric: || |
|Druid: ||x ||Paladin: || |
|Ranger: || ||Sorcerer: ||x |
|Warlock: ||x ||Wizard: ||x |
|Blurb: ||Necromantic energy washes over a creature, draining moisture and vitality from it. ||Range: ||30 feet |
|Description: ||Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.|
If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.
If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.