Hold Monster
Level:   5   School:   Enchantment  
Components:   V, S, M   CastingTime:   1 action  
Duration:   Concentration, up to 1 minute   MaterialComponents:     
Bard:   x   Cleric:     
Druid:      Paladin:     
Ranger:      Sorcerer:   x  
Warlock:   x   Wizard:   x  
Blurb:   Target must save Wis or be paralyzed.   Range:   90 feet  
Description:   Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
Materials: A small, straight piece of iron.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.  

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002