Sleet Storm
Level:   3   School:   Conjuration  
Components:   V, S, M   CastingTime:   1 action  
Duration:   Concentration, up to 1 minute   MaterialComponents:     
Bard:      Cleric:     
Druid:   x   Paladin:     
Ranger:      Sorcerer:   x  
Warlock:      Wizard:   x  
Blurb:   Freezing rain and sleet fall in a 20-ft-tall cylinder & 40-ft radius; creatures must save Dex or fall prone.   Range:   150 feet  
Description:   Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.
The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell’s area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.
If a creature is concentrating in the spell’s area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
Materials: A pinch of dust and a few drops of water.  

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002