Plant Growth | Level: | 3 | School: | Transmutation | Components: | V, S | CastingTime: | 1 action or 8 hours | Duration: | Instantaneous | MaterialComponents: | | Bard: | x | Cleric: | | Druid: | x | Paladin: | | Ranger: | x | Sorcerer: | | Warlock: | | Wizard: | | Blurb: | Channel vitality into plants, granting either immediate or long-term benefits. | Range: | 150 feet | Description: | This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.
If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.
You can exclude one or more areas of any size within the spell’s area from being affected.
If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested. |
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