Spike Growth
Level:   2   School:   Transmutation  
Components:   V, S, M   CastingTime:   1 action  
Duration:   Concentration, up to 10 minutes   MaterialComponents:     
Bard:      Cleric:     
Druid:   x   Paladin:     
Ranger:   x   Sorcerer:     
Warlock:      Wizard:     
Blurb:   Sprouts hard spikes and thorns grow on the ground (20-ft radius); becomes difficult terrain, does 2d4 piercing dmg for every 5 ft travelled.   Range:   150 feet  
Description:   The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
Materials: Seven sharp thorns or seven small twigs, each sharpened to a point.  

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002