Spike Growth | Level: | 2 | School: | Transmutation | Components: | V, S, M | CastingTime: | 1 action | Duration: | Concentration, up to 10 minutes | MaterialComponents: | | Bard: | | Cleric: | | Druid: | x | Paladin: | | Ranger: | x | Sorcerer: | | Warlock: | | Wizard: | | Blurb: | Sprouts hard spikes and thorns grow on the ground (20-ft radius); becomes difficult terrain, does 2d4 piercing dmg for every 5 ft travelled. | Range: | 150 feet | Description: | The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
Materials: Seven sharp thorns or seven small twigs, each sharpened to a point. |
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