Disintegrate
Level:   6   School:   Transmutation  
Components:   V, S, M   CastingTime:   1 action  
Duration:    Instantaneous   MaterialComponents:   a lodestone and a pinch of dust  
Bard:      Cleric:     
Druid:      Paladin:     
Ranger:      Sorcerer:   x  
Warlock:      Wizard:   x  
Blurb:   A thin green ray deals damage to a target, with a chance to disintegrate it.   Range:   60 feet  
Description:   A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force. A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell. At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th. 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002