Creeping Doom
School: Conjuration Level: Drd 7, Animal 8
Components:   V, S   Casting Time:   1 full round  
Range:   Close (25 ft. + 5 ft./2 levels)/100 ft. (see text)   Target:     
Effect:   1,000 insects that fill a 10-ft.-radius spread   Area:     
Duration:   1 minute/level   Saving Throw:   None  
Spell Resistance:   No   XP Cost:     
Focus:      Material Components:     

When the character utters the spell of creeping doom, he or she calls forth a mass of 1,000 venomous, biting and stinging spiders, scorpions, beetles, and centipedes. This carpetlike mass swarms in a square 20 feet on a side. Upon the character's command, the swarm creeps forth at 10 feet per round toward any prey within 100 feet, moving in the direction the character commands. Each vermin in the creeping doom effect automatically bites a creature for 1 point of damage and then dies. Each creature takes enough damage to kill it, destroying that number of vermin in the process. Thus, a total of 1,000 points of damage can be inflicted on those in the creeping doom’s effect. These attacks are nonmagical attacks, so creatures with damage reduction, for example, are safe.

If there aren’t enough vermin to kill all the creatures in the spell’s effect, damage is distributed among the survivors equally.

If creeping doom travels more than 100 feet away from the character, it loses 50 of its number for each additional 10 feet it travels. For example, at 120 feet, its numbers have shrunk by 100. There are a number of ways to thwart or destroy the creatures forming the swarm. Anything that would deter or destroy normal insects is effective against these insects.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002