When the character utters the spell of creeping doom, he or
she calls forth a mass of 1,000 venomous, biting and stinging
spiders, scorpions, beetles, and centipedes. This carpetlike mass
swarms in a square 20 feet on a side. Upon the character's
command, the swarm creeps forth at 10 feet per round toward any
prey within 100 feet, moving in the direction the character
commands. Each vermin in the creeping doom effect automatically
bites a creature for 1 point of damage and then dies. Each
creature takes enough damage to kill it, destroying that number
of vermin in the process. Thus, a total of 1,000 points of damage
can be inflicted on those in the creeping dooms effect.
These attacks are nonmagical attacks, so creatures with damage
reduction, for example, are safe.
If there arent enough vermin to kill all the creatures
in the spells effect, damage is distributed among the
If creeping doom travels more than 100 feet away from the
character, it loses 50 of its number for each additional 10 feet
it travels. For example, at 120 feet, its numbers have shrunk by
100. There are a number of ways to thwart or destroy the
creatures forming the swarm. Anything that would deter or destroy
normal insects is effective against these insects.