The character can converse, in very rudimentary terms, with
all sorts of plants and plantlike creatures (including fungi,
molds, and plantlike monsters such as shambling mounds). The
character automatically exercises limited control over normal
plants. Plantlike creatures can negate the control effect with a
The spell does not enable plants to uproot themselves and move
about, but it does allow them to move their branches, stems, and
leaves. Thus, the character can question plants as to whether or
not creatures have passed through them, cause thickets to part to
enable easy passage, require vines to entangle pursuers, and
command similar services.
The plants can duplicate the effect of an entangle spell or
free creatures trapped by that spell.