The character sends his or her mind to another plane of
existence in order to receive advice and information from powers
there. (See the accompanying table for possible consequences and
results of the attempt.)
Plane Contacted |
Avoid Effective Int/Cha Decrease |
True Answer |
Don't Know |
Lie |
Random Answer |
Elemental Plane |
DC 7/1 week |
01-34 |
35-62 |
63-83 |
84-100 |
(appropriate) |
(DC 7/1 week) |
(01-68) | (69-75) | (76-98) | (99-100) |
Positive/Negative Energy Plane |
DC 8/1 week |
01-39 | 40-65 | 66-86 | 87-100 |
Astral Plane |
DC 9/1 week |
01-44 | 45-67 | 68-88 | 89-100 |
Outer Plane, demideity |
DC 10/2 weeks |
01-49 | 50-70 | 71-91 | 92-100 |
Outer Plane, lesser deity |
DC 12/3 weeks |
01-60 | 61-75 | 76-95 | 96-100 |
Outer Plane, intermediate deity |
DC 14/4 weeks |
| 01-73 | 74-81 | 82-98 | 99-100 |
Outer Plane, greater deity |
DC 16/5 weeks |
01-88 | 89-90 | 91-99 | 100 |
Avoid Effective Intelligence/Charisma Decrease: The character
must succeed at an Intelligence check against this DC in order to
avoid effective Intelligence and Charisma decrease. If the check
fails, the character's Intelligence and Charisma scores fall to 8
for the stated duration, and the character becomes unable to cast
arcane spells. If the character loses Intelligence and Charisma,
the effect strikes as soon as the first question is asked, and no
answer is received. (The entries in parentheses are for questions
that pertain to the appropriate Elemental Plane.)
Results of a Successful Contact: The DM rolls d% for the
result shown on the table:
True Answer: The character get a true, one-word answer.
Questions not capable of being answered in this way are answered
randomly.
Dont Know: The entity tells the character that it
doesnt know.
Lie: The entity intentionally lies to the character.
Random Answer: The entity tries to lie but doesnt know
the answer, so it makes one up.
The powers reply in a language the character understands, but
they resent such contact and give only brief answers to the
character's questions. (The DM answers all questions with
"yes," "no," "maybe,"
"never," "irrelevant," or some other one-word
answer.) The character must concentrate on maintaining the spell
(a standard action) in order to ask questions at the rate of one
per round. A question is answered by the power during the same
round. For every two caster levels, the character may ask one
question.
The character can contact an Elemental Plane or some plane
farther removed. Contact with minds far removed from the
character's home plane increases the probability of suffering an
effective decrease to Intelligence and Charisma, but the chance
of the power knowing the answer, as well as the probability of
the being telling the correct answer, are likewise increased by
moving to distant planes. Once the Outer Planes are reached, the
power of the deity contacted determines the effects. (Random
results obtained from the table are subject to DM changes, the
personalities of individual deities, and so on.)
On rare occasions, this divination may be blocked by an act of
certain deities or forces.
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