Cause Fear (Fear, Mind-Affecting)
School: Necromancy Level: Sor/Wis 1, Clr 1, Brd 1, Death 1
Components:   V, S   Casting Time:   1 action  
Range:   Close (25 ft. + 5 ft./2 levels)   Target:   One living creature  
Effect:      Area:     
Duration:   1d4 rounds   Saving Throw:   Will negates  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:     

The affected creature becomes frightened. It suffers a –2 morale penalty on attack rolls, weapon damage rolls, and saving throws. It flees from the character as well as it can. If unable to flee, the creature may fight. Creatures with 6 or more Hit Dice are immune. Cause fear counters remove fear.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002