The character gains the ability to enter trees and move from
inside one tree to inside another tree. The first tree the
character enters and all others the character enters must be of
the same type, must all be living, and must have girth at least
equal to the character's. By moving into an oak tree (for
example), the character instantly knows the location of all other
oak trees within transport range (see below) and may choose
whether the character wants to pass into one or simply step back
out of the tree the character moved into. The character may
choose to pass to any tree of the appropriate kind within the
transport range shown in the following table:
Type of Tree Range of Transport
------------ ------------------
Oak, ash, yew 3,000 feet
Elm, linden 2,000 feet
Other deciduous 1,500 feet
Any coniferous 1,000 feet
All other trees 500 feet
The character may move into a tree up to one time per level
(passing from one tree to another counts only as moving into one
tree). The spell lasts until the duration is expended or the
character exit a tree. Each transport is a full-round action.
The character can, at the character's option, remain within a
tree without transporting, though the character is forced out
when the spell ends. If the tree in which the character are
concealed is chopped down or burned, the character is slain if
the character does not exit before the process is complete.
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