Alter Self
School: Transmutation Level: Sor/Wis 2
Components:   V, S   Casting Time:   1 action  
Range:   Personal   Target:   The character  
Effect:      Area:     
Duration:   10 minutes/level (D)   Saving Throw:     
Spell Resistance:      XP Cost:     
Focus:      Material Components:     

The character can alter the character's appearance and form-including clothing and equipment-to appear taller or shorter, thin, fat, or in between. The assumed form must be corporeal. The character's body can undergo a limited physical transmutation, including adding or subtracting one or two limbs, and the character's weight can be changed up to one-half. If the form selected has wings, The character can fly at a speed of 30 feet with poor maneuverability. If the form has gills, the character can breathe underwater.

The character's attack rolls, natural armor bonus, and saves do not change. The spell does not confer special abilities, attack forms, defenses, ability scores, or mannerisms of the chosen form. Once the new form is chosen, it remains for the duration of the spell. If the character is slain, the character automatically returns to the character's normal form.

If the character uses this spell to create a disguise, the character gets a +10 bonus on the character's Disguise check.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002