This spell soothes and quiets animals, beasts, and magical
beasts, rendering them docile and harmless. Only creatures with
Intelligence scores of 1 or 2 can be affected by this spell. All
the subjects must be of the same species and within a 30-foot
sphere. Roll 2d4 + caster level to determine the total number of
HD affected. Animals trained to attack or guard, dire animals,
beasts, and magical beasts are allowed saving throws. Animals not
trained to attack or guard are not.
The affected creatures remain where they are and do not attack
or flee. They are not helpless and defend themselves normally if
attacked. Any threat (fire, a hungry predator, an imminent
attack) breaks the spell on the threatened creatures.