This spell enables the character to make a snare that
functions as a magic trap. The snare can be made from any supple
vine, a thong, or a rope. When the character casts snare upon it,
the cordlike object blends with its surroundings (DC 23 Search
check for a rogue [only] to locate). One end of the snare is tied
in a loop that contracts around one or more of the limbs of any
creature stepping inside the circle. (Note that the head of a
worm or a snake could be thus ensnared.)
If a strong and supple tree is nearby, the snare can be
fastened to it. The spell causes the tree to bend and then
straighten when the loop is triggered, dealing 1d6 points of
damage to the creature trapped and lifting it off the ground by
the trapped limb or limbs. If no such tree is available, the
cordlike object tightens around the creature, causing no damage
but tightly binding it.
An entangled creature suffers a 2 penalty to attack
rolls and suffers a 4 penalty to effective Dexterity. If
the snare is anchored to an immobile object, the entangled
character cannot move. Otherwise, he can move at half speed, but
cant run or charge. A character capable of spellcasting who
is bound by this spell must succeed at a Concentration check (DC
15) to cast a spell.
The snare is magical. To escape, the trapped creature must
succeed at an Escape Artist check (DC 23) or a Strength check (DC
23) that is a full-round action. The snare has 5 hit points and
AC 7. A successful escape from the snare breaks the loop and ends
the spell.
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