This dispelling spell frees creatures from enchantments,
transmutations, curses, and petrification (as well as other
magical transformations). Break enchantment can reverse even an
instantaneous effect, such as flesh to stone. For each such
effect, the character makes a check of 1d20 + caster level
(maximum +15) against a DC of 11 + caster level of the effect.
Success means that the creature is free of the spell, curse, or
effect. For cursed magic items, the DC is 25.
If the spell is one that, as a special property, cannot be
dispelled by dispel magic, break enchantment works only if that
spell is 5th level or lower.
If the effect comes from some permanent magic item, such as a
cursed sword, break enchantment does not remove the curse from
the item but merely frees the victim from the item's effects,
leaving the item cursed.