To use the shadow walk spell, the character must be in an area
of heavy shadows. The character and any creature the character
touches are then transported along a coiling path of shadowstuff
to the edge of the Material Plane where it borders the Plane of
Shadow. The effect is largely illusory, but the path is
quasi-real. The character can take more than one creature along
with the character (subject to the character's level limit), but
all must be touching each other.
In the region of shadow, the character can move at a rate of
up to seven miles every 10 minutes, moving normally on the
borders of the Plane of Shadow but much more rapidly relative to
the Material Plane. Thus, a character can use this spell to
travel rapidly by stepping onto the Plane of Shadow, moving the
desired distance, and then stepping back onto the Material Plane.
The character knows where the character will come out on the
Shadow walk can also be used to travel to other planes that
border on the Plane of Shadow, but this requires the potentially
perilous transit of the Plane of Shadow to arrive at a border
with another plane of reality. The transit of the Plane of Shadow
requires 1d4 hours.
Any creatures touched by the character when shadow walk is
cast also make the transition to the borders of the Plane of
Shadow. They may opt to follow the character, wander off through
the plane, or stumble back into the Material Plane (50% chance
for either of the latter results if they are lost or abandoned by
the character). Creatures unwilling to accompany the character
into the Plane of Shadow receive a Will saving throw, negating
the effect if successful.