Blindness/Deafness
School: Transmutation Level: Sor/Wis 2, Clr 3, Brd 2
Components:   V   Casting Time:   1 action  
Range:   Medium (100 ft. + 10 ft./level)   Target:   One living creature  
Effect:      Area:     
Duration:   Permanent (D)   Saving Throw:   Fortitude negates  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:     
Description:   

The subject becomes blinded or deafened, as the character chooses. In addition to the obvious effects, a blinded creature suffers a 50% miss chance in combat (all opponents have full concealment), loses any Dexterity bonus to AC, grants a +2 bonus to attackers' attack rolls (they are effectively invisible), moves at half speed, and suffers a -4 penalty on most Strength- and Dexterity-based skills. A deafened character, in addition to the obvious effects, automatically fails Listen checks, suffers a -4 penalty on initiative and has a 20% chance to miscast and lose any spell with a verbal (V) component that he tries to cast.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002