Repulsion | School: | Abjuration | Level: | Sor/Wis 6, Clr 7, Brd 6, Protection 7 | Components: | V, S, F/DF | Casting Time: | 1 action | Range: | Up to 10 ft./level | Target: | | Effect: | | Area: | Up to 10-ft.-radius/level emanation centered on the character | Duration: | 1 round/level (D) | Saving Throw: | Will negates | Spell Resistance: | Yes | XP Cost: | | Focus: | | Material Components: | | Description: | An invisible, mobile field surrounds the character and
prevents creatures from approaching the character. The character
decides how big the field is at the time of casting (up to the
limit the character's level allows). Creatures within or entering
the field must attempt saves. If they fail, they become unable to
move toward the character for the duration of the spell. Repelled
creatures actions are not otherwise restricted. They can
fight other creatures and can cast spells and attack the
character with ranged weapons. If the character moves closer to
an affected creature, nothing happens. (The creature is not
forced back.) The creature is free to make melee attacks against
the character if the character comes within reach. If a repelled
creature moves away from the character and then tries to turn
back toward the character, it cannot move any closer if it is
still within the spells area.
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