Prismatic Sphere
School: Abjuration Level: Sor/Wis 9, Protection 9, Sun 9
Components:   V   Casting Time:   1 action  
Range:   10 ft.   Target:     
Effect:   10-ft.-radius sphere centered on the character   Area:     
Duration:   10 minutes/level   Saving Throw:   See text  
Spell Resistance:   See text   XP Cost:     
Focus:      Material Components:     

As prismatic wall, except the character conjures up an immobile, opaque globe of shimmering, multicolored light that surrounds the character and protects the character from all forms of attack. The sphere flashes in all colors of the visible spectrum.

The sphere’s blindness effect on creatures with less than 8 HD lasts 2d4 x 10 minutes.

The character can pass into and out of the prismatic sphere and remain near it without harm. However, when the character is inside it, the sphere blocks any attempt to project something through the sphere (including spells). Other creatures who attempt to attack the character or pass through suffer the effects of each color, one at a time.

Typically, only the upper hemisphere of the globe will exist, since the character is at the center of the sphere, so the lower half is usually excluded by the floor surface the character is standing on.

The colors of the sphere have the same effects as the colors of a prismatic wall.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002