Otilukes freezing sphere is a multipurpose spell. The
character can cast any one of the following three versions:
Frigid Sphere: A tiny sphere of freezing matter steaks from
the character's fingertips to up to long range (400 feet + 40
feet/level) to strike a body of water or a liquid that is
principally water. When it strikes such a target, it freezes the
liquid to a depth of 6 inches over an area equal to 100 square
feet (a 10-foot square) per caster level. This ice lasts for 1
round per caster level. The sphere has no effect if it strikes a
creature, even a water-based creature, but creatures swimming on
the surface of frozen water become trapped in the ice. Attempting
to break free is a full-round action. A trapped creature must
succeed at a Strength check (DC 25) to do so.
Cold Ray: A ray of cold springs from the character's hand to
close range (25 feet + 5 feet/2 levels). The character must
succeed at a ranged touch attack to hit the character's target.
The ray instantaneously deals 1d6 points of cold damage per
caster level (maximum 20d6).
Globe of Cold: The character creates a small globe about the
size of a sling stone, cool to the touch but not harmful. This
globe is a grenadelike weapon and can be hurled either as a
thrown weapon (range increment 20 feet) or in a sling. The globe
bursts on impact, dealing 6d6 points of cold damage
instantaneously to all targets within a 10-foot radius. Affected
creatures can attempt Reflex saves for half damage. If the
character does not hurl the globe, it bursts on its own after 1
round per caster level. The character can command the globe to
burst sooner if the character wishes, but the time cannot be
changed once set (though it still bursts on impact after being
hurled).
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