The character sends a hideous and unsettling phantasmal vision
to a specific creature whom the character names or otherwise
specifically designates. The nightmare prevents restful sleep and
causes 1d10 points of damage. The nightmare leaves the subject
tired out and unable to regain arcane spells for the next 24
Dispel evil cast on the subject while the character is casting
the spell dispels the nightmare and stuns the character for 10
minutes per caster level of the dispel evil. While the character
is stunned, the character cant act, the character loses any
Dexterity bonus to AC, and attackers get a +2 bonus against the
If the recipient is awake when the spell begins, the character
can choose to cease casting (ending the spell) or enter a trance
until the recipient goes to sleep, whereupon the character
becomes alert again and completes the casting. If the character
is disturbed during the trance, the spell ends.
If the character chooses to enter a trance, the character is
not aware of the character's surroundings or the activities
around the character while in the trance. The character is
defenseless, both physically and mentally, while in the trance.
(the character always fails any saving throw, for example.)
Creatures who dont sleep or dream (such as elves, but
not half-elves) are immune to this spell.