Meld into stone enables the character to meld the character's
body and possessions into a single block of stone. The stone must
be large enough to accommodate the character's body in all three
dimensions. When the casting is complete, the character and not
more than 100 pounds of nonliving gear merge with the stone. If
either condition is violated, the spell fails and is wasted.
While in the stone, the character remains in contact, however
tenuous, with the face of the stone through which the character
melded. The character remains aware of the passage of time and
can cast spells on him or herself while hiding in the stone.
Nothing that goes on outside the stone can be seen, but the
character can still hear what happens around the character. Minor
physical damage to the stone does not harm the character, but its
partial destruction to the extent that the character no longer
fits within it expels the character and deals the character 5d6
points of damage. The stones complete destruction expels
the character and slays the character instantly unless the
character succeeds at a Fortitude save (DC 18).
At any time before the duration expires, the character can
step out of the stone through the surface that the character
entered. If the spells duration runs out or the effect is
dispelled before the character voluntarily exits the stone, the
character is violently expelled and takes 5d6 points of damage.
The following spells harm the character if cast upon the stone
that the character is occupying: Stone to flesh expels the
character and deals the character 5d6 points of damage. Stone
shape deals the character 3d6 points of damage but does not expel
the character. Transmute rock to mud expels the character and
then slays the character instantly unless the character succeed
at a Fortitude save (DC 18), in which case the character is
merely expelled. Finally, passwall expels the character without