Maze (Force)
School: Conjuration Level: Sor/Wis 8
Components:   V, S   Casting Time:   1 action  
Range:   Close (25 ft. + 5 ft./2 levels)   Target:   One creature  
Effect:      Area:     
Duration:   See text   Saving Throw:   None  
Spell Resistance:   No   XP Cost:     
Focus:      Material Components:     

The character conjures up an extradimensional labyrinth of force planes, and the subject vanishes into it. If the subject attempts to escape, the time it takes to find the way out depends on its Intelligence score:

Intelligence Score	Time Trapped
of Mazed Creature	in Maze
------------------	------------
Under 3 		2d4 minutes
3 			1d6 minutes
4–5 			1d4 minutes
6–8 			5d4 rounds
9–12 			4d4 rounds
13–15 			3d4 rounds
16–17 			2d4 rounds
18+ 			1d4 rounds

If the subject doesn’t attempt to escape, the maze disappears after 10 minutes, forcing the subject to leave.

On leaving the maze, the subject reappears in the spot it had been in when the maze spell was cast. If this spot is filled with a solid object, the subject appears nearby.

Spells and abilities that move a creature within a plane, such as teleport and dimension door, do not help a creature escape a maze spell, although a plane shift spell allows it to exit to whatever plane is designated in that spell. Minotaurs are not affected by this spell.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002