Make Whole
School: Transmutation Level: Clr 2
Components:   V, S   Casting Time:   1 action  
Range:   Close (25 ft. + 5 ft./2 levels)   Target:   One object of up to 10 cu. ft./level  
Effect:      Area:     
Duration:   Instantaneous   Saving Throw:   Will negates (harmless, object)  
Spell Resistance:   Yes (harmless, object)   XP Cost:     
Focus:      Material Components:     
Description:   

As mending, except make whole completely repairs an object made of any substance, even one with multiple breaks, to be as strong as new. The spell does not restore the magical abilities of a broken magic item made whole, and it cannot mend broken magic rods, staffs, or wands. The spell does not repair items that have been warped, burned, disintegrated, ground to powder, melted, or vaporized.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002