Magic Vestment
School: Transmutation Level: Clr 3, Strength 3, War 3
Components:   V, S, DF   Casting Time:   1 action  
Range:   Touch   Target:   Armor or shield touched  
Effect:      Area:     
Duration:   1 hour/level   Saving Throw:   Will negates (harmless, object)  
Spell Resistance:   Yes (harmless, object)   XP Cost:     
Focus:      Material Components:     

The character imbues a suit of armor or a shield that the character touches with an enhancement bonus of +1 per three caster levels (maximum +5 at 15th level). An outfit of regular clothing counts as a suit of armor that grants no AC bonus for purposes of this spell.

Note: An enhancement bonus increases armor’s or a shield’s benefit to the wearer’s AC. A suit of armor cannot have more than +5 in total bonuses (even if some of its bonus is from other than enhancement).


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002