Description: | The character hides a chest on the Ethereal Plane for up to 60
days and can retrieve it at will. The chest can contain up to 1
cubic foot of material per caster level (regardless of the
chests actual size, which is about 3 feet by 2 feet by 2
feet). If any living creatures are in the chest, there is a 75%
chance that the spell simply fails. Once the chest is hidden, the
character can retrieve it by concentrating (a standard action),
and it appears next to the character.
The chest must be exceptionally well crafted and expensive,
constructed for the character by master crafters. If made
principally of wood, it must be ebony, rosewood, sandalwood,
teak, or the like, and all of its corner fittings, nails, and
hardware must be platinum. If constructed of ivory, the metal
fittings of the chest must be gold. If the chest is fashioned
from bronze, copper, or silver, its fittings must be silver or
electrum (a valuable metal). The cost of such a chest is never
less than 5,000 gp. Once it is constructed, the character must
make a tiny replica (of the same materials and perfect in every
detail), so that the miniature of the chest appears to be a
perfect copy. (The replica costs 50 gp.) the character can have
but one pair of these chests at any given timeeven wishes
do not allow exceptions. The chests themselves are nonmagical and
can be fitted with locks, wards, and so on, just as any normal
chest can be.
To hide the chest, the character casts the spell while
touching both the chest and the replica. The chest vanishes into
the Ethereal Plane. The character needs the replica to recall the
chest. After 60 days, there is a cumulative chance of 5% per day
that the chest is irretrievably lost. If the miniature of the
chest is lost or destroyed, there is no way, not even with a wish
spell, that the large chest can be summoned back, although an
extraplanar expedition might be mounted to find it.
Living things in the chest eat, sleep, and age normally; and
they die if they run out of food, air, water, or whatever they
need to survive.
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