Imprisonment
School: Abjuration Level: Sor/Wis 9
Components:   V, S   Casting Time:   1 action  
Range:   Touch   Target:   Creature touched  
Effect:      Area:     
Duration:   Instantaneous   Saving Throw:   None  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:     
Description:   

When the character casts imprisonment and touches an opponent, the target is entombed in a state of suspended animation (see the temporal stasis spell) in a small sphere far beneath the surface of the earth. The subject remains there unless a freedom spell is cast at the locale where the imprisonment took place. Magical search by a crystal ball, a locate object spell, or some other similar divination does not reveal the fact that a creature is imprisoned, but discern location does. A wish or miracle spell will not free the recipient but will reveal where it is entombed. The imprisonment spell functions only if the target’s name and some facts about its life are known.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002