When the character casts imprisonment and touches an opponent,
the target is entombed in a state of suspended animation (see the
temporal stasis spell) in a small sphere far beneath the surface
of the earth. The subject remains there unless a freedom spell is
cast at the locale where the imprisonment took place. Magical
search by a crystal ball, a locate object spell, or some other
similar divination does not reveal the fact that a creature is
imprisoned, but discern location does. A wish or miracle spell
will not free the recipient but will reveal where it is entombed.
The imprisonment spell functions only if the targets name
and some facts about its life are known.