The character transfers some of the character's currently
prepared spells, and the ability to cast them, to another
creature. Only a creature with an Intelligence score of at least
5 and a Wisdom score of at least 9 can receive this bestowal.
Only cleric abjurations, divinations, or conjuration (healing)
spells can be transferred. The number and level of spells that
the subject can be granted depends on her HD; even multiple
castings of imbue with spell ability cant exceed this
limit. If the character's limit of 4th-level spells decreases,
and it drops below the current number of active imbue with spell
ability spells, the more recently cast imbued spells are
HD of Spells
12 One 1st-level spell
34 Up to two 1st-level spells
5+ Up to two 1st- and one 2nd-level spell
The transferred spells variable characteristics (range,
duration, area, etc.) function according to the character's
level, not the level of the recipient.
Once the character casts imbue with spell ability on another
character, the character cannot prepare a new 4th-level spell to
replace it until the recipient uses the transferred spells or is
slain. In the meantime, the character remains responsible to the
character's deity or the character's principles for the use to
which the spell is put.
To cast a spell with a verbal component, the recipient must be
able to speak. To cast a spell with a somatic component, she must
have humanlike hands. To cast a spell with a material component
or focus, she must have the materials or focus.