The character creates the ghostly image of a hand, which the
character can send to find someone within five miles. The hand
then beckons to that person and leads her to the character if she
follows it.
When the spell is cast, the hand appears in front of the
character. The character then specifies a person (or any
creature) by physical description, which can include race,
gender, and appearance but not ambiguous factors such as level,
alignment, or class. When the description is complete, the hand
streaks off in search of a subject that fits the description. The
amount of time it takes to find the subject depends on how far
away she is.
Distance Time to Locate
-------- --------------
Up to 100 ft. 1 round
1,000 ft. 1 minute
One mile 10 minutes
Two miles 1 hour
Three miles 2 hours
Four miles 3 hours
Five miles 4 hours
Once the hand locates the subject, it beckons her to follow
it. If she follows, the hand points in the character's direction,
leading her in the most direct, feasible route. The hand hovers
10 feet in front of the subject, moving before her at a rate of
anywhere up to 240 feet per round. Once the hand leads the
subject to the character, it disappears.
The subject is not compelled to follow the hand or act in any
particular way toward the character. If she chooses not to
follow, the hand continues to beckon for the duration of the
spell, then disappears. If the spell expires while the subject is
en route to the character, the hand disappears; she will have to
rely on her own devices to locate the character.
If more than one subject within a five-mile radius meets the
description, the hand locates the closest creature. If that
creature refuses to follow the hand, the hand does not seek out a
second subject.
If, at the end of 4 hours of searching, the hand has found no
subject that matches the description within five miles, it
returns to the character, displays an outstretched palm
(indicating that no such creature was found), and disappears.
The ghostly hand has no physical form. It is invisible to
anyone except the character and potential subjects. It cannot
engage in combat or execute any other task aside from locating
the subject and leading her back to the character. The hand does
not pass through solid objects but can ooze through small cracks
and slits. The hand cannot travel more than five miles from the
spot it appeared when the character cast the spell.
|