All living allies and undead creatures within a 20-ft.-radius burst centered on the character
Duration:
Instantaneous
Saving Throw:
Fortitude half (harmless)
Spell Resistance:
Yes (harmless)
XP Cost:
Focus:
Material Components:
Description:
Positive energy spreads out in all directions from the point
of origin, curing 1d8 points of damage +1 point per caster level
(maximum +20) to nearby living allies.
Like cure spells, healing circle damages undead in its area
rather than curing them.