This spell creates a strong blast of air that originates from
the character and moves in the direction the character is facing.
The force of this gust automatically extinguishes candles,
torches, and similar unprotected flames. It causes protected
flames, such as those of lanterns, to dance wildly and has a 50%
chance to extinguish these lights. Creatures caught in the area
may be affected. Any creature is entitled to a saving throw to
ignore the gusts effects.
A gust of wind can do anything a sudden blast of wind would be
expected to do. It can create a stinging spray of sand or dust,
fan a large fire, overturn delicate awnings or hangings, heel
over a small boat, and blow gases or vapors to the edge of the