As lesser geas, except that geas/quest affects a creature of
any HD and allows no saving throw.
Instead of suffering penalties to abilities, the subject takes
3d6 points of damage each day he does not attempt to follow the
geas/quest. Additionally, each day he must make a Fortitude
saving throw or sicken. A sickened creature moves at half his
normal speed and suffers 4 penalties on both Strength and
Dexterity. He heals damage at one-tenth his normal rate and
cannot benefit from any magical healing effects. A sickened
creature must make a Fortitude save each day or become crippled.
Once crippled, the subject is effectively disabled (as if he had
0 hit points) and cant choose to take strenuous actions.
These effects end 1 day after the creature attempts to resume the
geas/quest.
Remove curse ends the geas/quest only if its caster level is
at least two higher than the character's caster level. Break
enchantment does not end the geas/quest, although limited wish,
miracle, and wish do.
Wizard and bards usually refer to this spell as geas, while
clerics call the same spell quest.
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