Find the Path
School: Divination Level: Clr 6, Drd 6, Travel 6, Knowledge 6
Components:   V, S, F   Casting Time:   3 rounds  
Range:   Personal or touch   Target:   The character or creature touched  
Effect:      Area:     
Duration:   10 minutes/level   Saving Throw:   None or Will negates (harmless)  
Spell Resistance:   No or Yes (harmless)   XP Cost:     
Focus:      Material Components:     

The recipient of this spell can find the shortest, most direct physical route to a specified destination. Note that the spell works with respect to locales, not objects or creatures within a locale. The location must be on the same plane as the character at the time of casting.

The spell enables the subject to sense the correct direction that will eventually lead him to his destination, indicating at the appropriate times the exact path to follow or physical actions to take. The spell frees the subject, and those with him, from a maze spell in a single round.

This divination is keyed to the recipient, not his companions, and does not predict or allow for the actions of creatures (including guardians).


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002