The character can merely meet the gaze of a creature and speak
a single word to affect it with one of four magical effects:
charm, fear, sicken, or sleep. The character selects one of these
four possible gaze attacks when casting the spell. The character
retains the gaze power for 1 round for every three caster levels
and can use the gaze attack as a free action each round.
These effects do not affect undead creatures or extend beyond
the plane the character currently occupies. The character is
subject to the effects of a reflected gaze and is allowed any
applicable saving throw. In the case of a reflected charm gaze,
the character is held (as a hold monster spell).
The four versions of the spell are as follows:
Charm: Equivalent to the charm monster spell, except that the
saving throw is based on spell level 6.
Fear: The subject flees in blind terror for 1d4 rounds. Once
it stops fleeing, the creature refuses to face the character for
10 minutes per the character's caster level. If subsequently
confronted by the character, it either cowers or bolts for the
nearest cover (50% chance of either). This is an enchantment,
compulsion, mind-affecting effect; it can be negated by a Will
save (SR applies).
Sicken: Sudden pain and fever sweeps over the subjects
body. An affected creatures speed is reduced by half, it
loses any Dexterity bonus to Armor Class, and it suffers a
2 penalty to attack rolls. The creature remains stricken
for 10 minutes per the character's caster level. The effects
cannot be negated by a cure disease or heal spell, but a remove
curse or successful dispel magic spell is effective. This is a
necromancy effect; it can be negated by a Fortitude save (SR
applies).
Sleep: The subject falls asleep. The creature sleeps for the
character's caster level x 10 minutes but can be slapped awake.
This is an enchantment, compulsion, mind-affecting effect; it can
be negated by a Will save (SR applies).
Note: Each round, a gaze attack automatically works against
one creature within range that is looking at (attacking or
interacting with) the gazing creature.
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