Description: | The character traces these mystic runes upon a book, map,
scroll, or similar object bearing written information. The runes
detonate when read, dealing 6d6 points of damage. Anyone next to
the runes (close enough to read them) takes this damage with no
saving throw. Others within 10 feet of the runes take half damage
if they succeed at Reflex saving throws. The object in which the
runes were written also takes the damage (no saving throw).
As the spellcaster, the character and any characters the
character specifically instructs can read the protected writing
without triggering the runes. Likewise, the character can remove
the runes whenever desired. Others can remove them with a
successful dispel magic or erase spell. However, attempting to
dispel or erase the runes and failing to do so triggers the
explosion.
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