This abjuration grants a creature limited protection to damage
from whichever one of five energy types the character selects:
acid, cold, fire, electricity, or sonic. Each round, the spell
absorbs the first 5 points of damage the creature would otherwise
take from the specified energy type, regardless of whether the
source of damage is natural or magical. The spell protects the
recipients equipment as well.
Endure elements absorbs only damage. The character could still
suffer unfortunate side effects, such as drowning in acid (since
drowning damage comes from lack of oxygen) or becoming encased in
ice.
Note: Endure elements overlaps (and does not stack with)
resist elements and protection from elements. If a character is
warded by protection from elements and one or both of the other
spells, the protection spell absorbs damage until it is
exhausted. If a character is warded by resist elements and endure
elements at the same time, the resist spell absorbs damage but
the endure spell does not.
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