Antilife Shell
School: Abjuration Level: Clr 6, Drd 6, Animal 6
Components:   V, S, DF   Casting Time:   1 full round  
Range:   10 ft.   Target:     
Effect:      Area:   10-ft.-radius emanation, centered on the character  
Duration:   10 minutes/level (D)   Saving Throw:   None  
Spell Resistance:   Yes   XP Cost:     
Focus:      Material Components:     

The character brings into being a mobile, hemispherical energy field that prevents the entrance of most sorts of living creatures. The effect hedges out animals, aberrations, beasts, magical beasts, dragons, fey, giants, humanoids, monstrous humanoids, oozes, plants, shapechangers, and vermin, but not constructs, elementals, outsiders, or undead.

Note: This spell may be used only defensively, not aggressively; forcing an abjuration barrier against creatures whom the spell keeps at bay collapses the barrier.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002