Elemental Swarm (see text)
School: Conjuration Level: Drd 9, Air 9, Fire 9, Water 9, Earth 9
Components:   V, S   Casting Time:   10 minutes  
Range:   Medium (100 ft. + 10 ft./level)   Target:     
Effect:   Two or more summoned creatures, no two of which can be more than 30 ft. apart   Area:     
Duration:   10 minutes/level (D)   Saving Throw:   None  
Spell Resistance:   No   XP Cost:     
Focus:      Material Components:     

This spell opens a portal to an Elemental Plane. A druid can choose which plane (air, earth, fire, or water); a cleric opens a portal to the plane matching his domain. The character can then summon elementals from that plane.

When the spell is complete, 2d4 Large elementals appear. Ten minutes later, 1d4 Huge elementals appear. Ten minutes after that, one greater elemental appears. Each elemental has at least 5 hit points per HD (that is, at least 60, 80, or 100 hit points, respectively). Once the elementals appear, they serve the character for the duration of the spell.

The elementals obey the character explicitly and never attack the character, even if someone else manages to gain control over them. The character does not need to concentrate to maintain control over the elementals. The character can dismiss them singly or in groups at any time.

When the character uses a summoning spell to summon an air, earth, fire, or water creature, it is a spell of that type. For example, elemental swarm is a fire spell when the character casts it to summon fire elementals and a water spell when the character uses it to summon water elementals.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002