The character, or a messenger touched by the character, sends
a phantasmal message to others in the form of a dream. At the
beginning of the spell, the character must name the recipient or
identify him by some title that leaves no doubt as to his
identity. The messenger then enters a trance, appears in the
intended recipients dream, and delivers the message. The
message can be of any length, and the recipient remembers it
perfectly upon waking.
The communication is one-way. The recipient cannot ask
questions or offer information, nor can the messenger gain any
information by observing the dreams of the recipient. Once the
message is delivered, the messengers mind returns instantly
to her body. The duration of the spell is the time required for
the messenger to enter the recipients dream and deliver the
If the recipient is awake when the spell begins, the messenger
can choose to wake up (ending the spell) or remain in the trance.
She can remain in the trance until the recipient goes to sleep,
then enter the recipients dream and deliver the message as
normal. If the messenger is disturbed during the trance, she
awakens, and the spell ends.
Creatures who dont sleep or dream (such as elves, but
not half-elves) cannot be contacted by this spell.
The messenger is unaware of her own surroundings or the
activities around her while in the trance. She is defenseless,
both physically and mentally (she always fails any saving throw,
for example) while in the trance.