Dimensional Anchor
School: Abjuration Level: Sor/Wis 4, Clr 4
Components:   V, S   Casting Time:   1 action  
Range:   Medium (100 ft. + 10 ft./level)   Target:     
Effect:   Ray   Area:     
Duration:   1 minute/level   Saving Throw:   None  
Spell Resistance:   Yes (object)   XP Cost:     
Focus:      Material Components:     

A green ray springs from the character's outstretched hand. The character must make a ranged touch attack to hit the target. Any creature or object struck is covered with a shimmering emerald field that completely blocks bodily extradimensional travel. Forms of movement barred by the dimensional anchor include astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spell-like or psionic abilities. It prevents the use of a gate or teleportation circle for the duration of the spell.

The dimensional anchor does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms such as a basilisk’s gaze. Also, it does not prevent summoned creatures from disappearing at the end of a summoning spell.


Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002