The character can detect secret doors, compartments, caches,
and so forth. Only passages, doors, or openings that have been
specifically constructed to escape detection are detected by this
spellan ordinary trapdoor underneath a pile of crates would
not be detected. The amount of information revealed depends on
how long the character studies a particular area or subject:
1st Round: Presence or absence of secret doors.
2nd Round: Number of secret doors and the location of each. If
an aura is outside the character's line of sight, then the
character discerns its direction but not its exact location.
Each Additional Round: The mechanism or trigger for one
particular secret portal closely examined by the character.
Note: Each round, the character can turn to detect things in a
new area. The spell can penetrate barriers, but 1 foot of stone,
1 inch of common metal, a thin sheet of lead, or 3 feet of wood
or dirt blocks it.