Detect Magic
School: Universal Level: Sor/Wis 0, Clr 0, Brd 0, Drd 0
Components:   V, S   Casting Time:   1 action  
Range:   60 ft.   Target:     
Effect:      Area:   Quarter circle emanating from the character to the extreme of the range  
Duration:   Concentration, up to 1 minute/level (D)   Saving Throw:   None  
Spell Resistance:   No   XP Cost:     
Focus:      Material Components:     
Description:   

The character detect magical auras. The amount of information revealed depends on how long the character studies a particular area or subject:

1st Round: Presence or absence of magical auras.

2nd Round: Number of different magical auras and the strength of the strongest aura.

3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, the character can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)

Magical areas, multiple types of magic, or strong local magical emanations may confuse or conceal weaker auras.

Aura Strength: An aura’s magical power and strength depend on a spell’s functioning spell level or an item’s caster level.

		Functioning	Item
		Spell 		Caster
Strength 	Level 		Level
-------- 	-----------	------
Dim 		0-level or 	Lingering
		lingering aura	aura
Faint 		1st–3rd		1st–5th
Moderate 	4th–6th 	6th–11th
Strong 		7th–9th 	12th–20th
Overwhelming 	Artifact or 	Beyond
		deity-level 	mortal
		magic 		caster

If an aura falls into more than one category, detect magic indicates the stronger of the two.

Length Aura Lingers: How long the aura lingers depends on its original strength:

Aura Strength	Duration
-------------	--------
Faint 		1d6 minutes
Moderate 	1d6 X 10 minutes
Strong 		1d6 hours
Overwhelming 	1d6 days

Note: Each round, the character can turn to detect things in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. Outsiders and elementals are not magical in themselves, but if they are conjured, the conjuration spell registers.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002