Combat
A rust monster can scent a metal object up to 90 feet away,
dashing toward the source and attempting to strike it with its
antennae. The creature is relentless, chasing adventurers over
long distances if they still possess intact metal objects but
usually ceasing its attacks to devour a freshly rusted meal. A
clever (or desperate) adventurer can often distract a hungry rust
monster by tossing it some metal objects, then fleeing while it
consumes them.
The creature targets the largest metal object available,
striking first at armor, then shields and smaller items. It
prefers ferrous metals (steel or iron) over precious metals
(such as gold or silver) but will devour the latter if given the
opportunity.
Rust (Ex): A rust monster that makes a successful touch attack
with its antennae causes the target metal to corrode, falling to
pieces and becoming useless immediately. The size of the object
is immaterial-a full suit of armor rusts away as quickly as a
sword. Magic armor and weapons, and other enchanted items made of
metal, must succeed at a Reflex save (DC 20) or be dissolved. A
metal weapon that deals damage to a rust monster also corrodes
immediately. Wooden, stone, and other nonmetallic weapons are
unaffected.
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