⊕ Show advanced search options ⊖ Hide advanced search
Remorhaz
Size & Type (subtype):Huge Magical BeastHit Dice:7d10+35 (73)
Initiative:   +1 (Dex)   Speed:   30 ft., burrow 20 ft.  
Armor Class:   20 (-2 size, +1 Dex, +11 natural)   Attacks:   Bite +13 melee  
Damage:   Bite 2d8+12   Face and Reach:   10 ft. by 20 ft./10 ft.  
Special Attacks:   Improved grab, swallow whole   Special Qualities:   Heat, tremorsense  
Saving Throws  Fortitude: 10  
Reflex: 6  
Will: 3  
Abilities:   Str: 26
Dex: 13
Con: 21
Int: 5
Wis: 12
Cha: 10
Skills:   Listen +10, Spot +9   Feats:   Power Attack  
Climate and Terrain:   Any cold land   Climate:   cold  
Terrain:   desert,forest,hill,marsh,mountains,plains   Organization:   Solitary  
Challenge Rating:   7   Challenge Rating Value:   7  
Treasure:   None   Alignment:   Usually neutral  
Advancement:   8-10 HD (Huge); 11-21 HD (Gargantuan)  

Description:  

Combat

Remorhazes hide under the snow and ice until they hear movement above them, then attack from below and surprise prey.

Improved Grab (Ex): To use this ability, the remorhaz must hit with its bite attack. If it gets a hold, it automatically deals bite damage and can attempt to swallow the opponent.

Swallow Whole (Ex): A remorhaz can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+12 points of crushing damage plus 10d10 points of fire damage per round from the creature's blazing gut. A swallowed creature can cut its way out by using claws or a Small or Tiny slashing weapon to deal 25 points of damage to the remorhaz's gut (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The remorhaz's interior can hold two Large, four Small, eight Tiny, sixteen Diminutive, or thirty-two Fine or smaller opponents.

Heat (Ex): An enraged remorhaz generates heat so intense that anything touching its body takes 10d10 points of fire damage. This is usually enough to melt nonmagical weapons, but magic weapons get a Fortitude save (DC 18).

Tremorsense (Ex): A remorhaz can automatically sense the location of anything within 60 feet that is in contact with the ground.

Skills: Remorhazes receive a +4 racial bonus to Listen checks.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002