Combat
Rasts attack in swarms, with a frightening, brutal cunning.
The creatures paralyze as many of their foes as possible, then
attack any that are still moving. A rast can claw or bite, but
cannot do both during the same round.
Paralyzing Gaze (Su): Paralysis for 1d6 rounds, 30 feet,
Fortitude save (DC 13).
Improved Grab (Ex): To use this ability, the rast must hit
with its bite attack. If it gets a hold, it automatically deals
bite damage.
Blood Drain (Ex): A rast drains blood from a grabbed opponent,
dealing 1 point of temporary Constitution damage each round it
maintains the hold.
Fire Subtype (Ex): Fire immunity, double damage from cold
except on a successful save.
Flight (Su): A rast can fly as the spell cast by an 11th-level
sorcerer, as a free action. A rast that loses this ability falls
and can perform only partial actions.
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