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Rakshasa
Size & Type (subtype):Medium-Size Outsider (Evil, Lawful)Hit Dice:7d8+21 (52)
Initiative:   +2 (Dex)   Speed:   40 ft.  
Armor Class:   21 (+2 Dex, +9 natural)   Attacks:   2 claws +8 melee, bite +3 melee  
Damage:   Claw 1d4+1, bite 1d6   Face and Reach:   5 ft. by 5 ft./5 ft.  
Special Attacks:   Detect thoughts, spells   Special Qualities:   Alternate form, spell immunity, vulnerable toblessed crossbow bolts, damage reduction 20/+3  
Saving Throws  Fortitude: 8  
Reflex: 7  
Will: 6  
Abilities:   Str: 12
Dex: 14
Con: 16
Int: 13
Wis: 13
Cha: 17
Skills:   Bluff +16*, Disguise +17*, Listen +11, Move Silently +11,Perform (ballad, chant, drama, epic, plus any other five) +12, Sense Motive +10, Spot +12   Feats:   Alertness, Dodge  
Climate and Terrain:   Warm forest and marsh   Climate:   warm  
Terrain:   forest,marsh   Organization:   Solitary  
Challenge Rating:   9   Challenge Rating Value:   9  
Treasure:   Standard coins; double goods; standard items   Alignment:   Always lawful evil  
Advancement:   8-14 HD (Medium-size)  

Description:  

Rakshasas speak Common, Infernal, and Undercommon.

Combat

Detect Thoughts (Su): A rakshasa can continuously detect thoughts as the spell cast by an 18th-level sorcerer (save DC 15). It can suppress or resume this ability as a free action.

Spells: A rakshasa casts spells as a 7th-level sorcerer, and can also cast 1st-level cleric spells as arcane spells.

Alternate Form (Su): A rakshasa can assume any humanoid form, or revert to its own form, as a standard action. This ability is similar to the alter self spell cast by an 18th-level sorcerer, but the rakshasa can remain in the new form indefinitely.

Spell Immunity (Su): Rakshasas ignore the effects of spells and spell-like abilities of 8th level or less, just as if the spellcaster had failed to overcome spell resistance.

Vulnerable to Blessed Crossbow Bolts (Ex): Any hit scored with a blessed crossbow bolt instantly slays a rakshasa.

Skills: A rakshasa receives a +4 racial bonus to Bluff and Disguise checks. *When using alternate form, it gains an additional +10 circumstance bonus to Disguise checks. If reading an opponent's mind, its circumstance bonus to Bluff and Disguise checks increases by a further +4.

 

Interface by Rodrigo Flores - 2003-2013Database by John H. Kim - 2002